Technology

Death Stranding’s best moments are its quietest

Death Stranding

Death Stranding, Hideo Kojima’s long-awaited debut under his new studio, is a large and convoluted game. Most of your time is spent navigating indecipherable terms like “chiral network,” or delivering packages and grappling with goo ghosts. A lot of headspace goes toward balancing your cargo load and building in-game structures like bridges. When you do find downtime, it’s a welcome break — mostly thanks to how interactive and strange these moments can be.

Major hubs in Death Stranding, like cities, include underground private rooms where Sam (Norman Reedus) can relax. Each room includes a spot for his infant companion, BB, to happily hang out in its jar, as well as a combo shower and bathroom for all his toilet needs. On a practical…

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